Closing Shift

Guide

Closing Shift Game Passes

Checked

Closing Shift features ten permanent game passes priced between 50 and 599 Robux as verified on 2026-11-12. The passes that directly determine whether you escape the restaurant are Infinite Lives (175 Robux), Infinite Stamina (99 Robux), Radar (50 Robux), and Night Vision Goggles (299 Robux). Weapon passes change how you handle a hunter rather than how you solve the escape sequence, so pick one against your budget before purchasing, and check for free rewards, when they exist.

Full game pass ranking and price comparison

All ten passes grant permanent ownership (buy once, yours forever). The table below ranks them into three tiers based on how much they help you complete objectives and reach the elevator.

Pass Price (Robux) Official description summary Tier rationale
Tier 1: Buy these first
Radar 50 Corner radar displaying nearby monsters as blips Early threat detection lets you avoid chases while searching furniture containers.
Infinite Stamina 99 Stamina never drains while sprinting or crawling through ceiling vents Lets you outrun animatronics across long hallways without stopping to catch your breath.
Infinite Lives 175 Never run out of lives; stand back up after every death Removes the run failure penalty by letting you revive in the restaurant every time you go down.
Night Vision Goggles 299 See in the dark with a battery that never runs out Removes navigation penalties during blackouts without relying on a narrow flashlight beam.
Tier 2: Consider next
Shotgun 70 Pump shotgun with 10 shells per round; knocks back and stuns animatronics Affordable self-defense when cornered in dead-end storage rooms.
Animatronic Bodyguard 199 Friendly bear that searches nearby drawers, opens doors, scouts, and fights Speeds up container searching and pulls enemy attention away from you during solo sweeps.
Minigun 299 Shreds animatronics; they rebuild themselves after 45 seconds Heavy suppression while it lasts, which the official text itself calls EXTREMELY OVERPOWERED.
Tier 3: For fun only
Shove Players 100 Shove the player in front of you once every 7 seconds Pushes human teammates, offering zero defense or objective progression against animatronics.
Explosives 399 15 grenades and 7 C4 charges per round to blow animatronics apart and blast doors High Robux cost for consumable demolitions that do not advance core key searches.
Sniper Rifle 599 Bolt-action scoped rifle; headshots blow heads off and stun for 60 seconds Most expensive pass; long-range precision adds minimal value in narrow restaurant corridors.

FazCoins and the Prize Counter

The in-game Prize Counter uses a developer product economy separate from permanent game passes. Game passes represent one-time permanent unlocks, while developer products are consumable or repeatable purchases bought with Robux:

Product Robux Function
Revive 20 20-second purchase window after losing your final life; revives you where you dropped
500 FazCoins 99 Small token bundle for Prize Counter purchases
1,200 FazCoins 199 Medium token bundle for Prize Counter purchases
2,600 FazCoins 399 Large token bundle for Prize Counter purchases
5,500 FazCoins 799 Bulk token bundle for Prize Counter purchases

What you can purchase with FazCoins inside the Prize Counter remains unrecorded. Although official text for the 2,600 bundle references a bodyguard, the exact token costs and full catalog of counter items are not listed in available source data. Do not purchase coin bundles assuming specific rewards.

When you should avoid buying game passes

Robux purchases do not bypass the core puzzle mechanics of Closing Shift. Review these situations before spending currency:

  • Solo players stuck on core tasks: If you cannot find exit keys or decipher the four-digit keypad, extra weapons and revives only prolong a lost round. Learning container spawn locations and note placements costs nothing and solves the bottleneck.
  • Multiplayer weapon oversaturation: In co-op lobbies where teammates already carry the Shotgun or Minigun, buying additional weapons yields diminishing returns. A single stun clears an animatronic from a doorway, making extra firepower redundant.
  • Teammate disruption tools: Shove Players costs 100 Robux and functions exclusively against other human players once every 7 seconds. It does not stagger animatronics, unlock doors, or assist your escape.

Price verification and update status

All game pass and developer product prices were verified from the Roblox API on 2026-11-12. Developers occasionally adjust Robux costs or rebalance weapon stats during major updates. Verify prices on the official Roblox store page before confirming your purchase.