Ten game passes went live, priced from 50 to 599 Robux.
Runs can now be made easier with permanent purchases instead of skill alone. The affordable ones are Radar at 50 and Shotgun at 70.
Update log
The game added content in three batches during its first seven weeks. Five badges arrived with the first batch on 27 October, sixteen more on 2 November, five again on 3 November, and the ten game passes on 5 November.
Runs can now be made easier with permanent purchases instead of skill alone. The affordable ones are Radar at 50 and Shotgun at 70.
Two of them point at content players had not documented: the arcade and the endo room.
The voice-chat and per-hunter mechanics became badge-tracked, which is the best public evidence for how each hunter is meant to be handled.
These map the intended first session: clock in, escape, reset the breaker, reach level 10, claim seven daily rewards.
Anything written in the first weeks after this missed everything above.